• Sculpting both realistic and stylized characters and creatures

  • Texturing high­detail maps

  • Modeling and sculpting assets

  • Low­poly creations and Topology for game engines


  • Time management, attention to quotas and milestones

  • Attention to detail and quality of project(s)

  • Responds well to feedback and constructive criticism

  • Strong work ethic; friendly and enthusiastic team member


  • Maya

  • Photoshop

  • Marvelous Designer

  • ZBrush

  • Illustrator

  • Marmoset Toolbag

  • Substance Painter

  • Keyshot


  • Private Lessons - November/2016 ­ Present

Lecturing: - Modeling, sculpting and texturing of assets, as well as characters and environment.

Who Am I?


My interest in games has never diminished since my childhood.

       On the contrary, this increased interest allowed me to conduct research on the visuals of the games. My gaming experiences that have been accumulating since then have given me a different perspective.

       When I finished High School, went in the Animation section with great desire. After finishing Plato Vocational School, Computer Aided Design and Animation section, increased my knowledge by dedicating myself to 3D art. Now I am student at Izmir Yaşar University in Animation Department. Learned how to create visual value in the meantime. Participated Global Game Jam in 2017,2018 and 2019. 

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©2018 by Ali Sarp Tanyeri. All Rights Reserved.